Set the joints as shown in the screenshot (D). If you run out of time and youve already found a mystery item in a room, you will not have to find it again once you start the round over. Position the anchors as shown (12), then shoot the harpoon (13) so it hits the shark. Open the window above the bottle. You have to press pause in order to stop the clock. Place the key (H) on the wind-up mouse (I). Entrance There is a baby bottle that changes into a flashlight. If you have all your 5 hints it may be best to use a hint before you click on the mystery changing item so that you dont lose that hint. Bumper Cars There is a banana that changes into a bunch of bananas on the ground, in front of the rolled coins, under the blue telescope. Use the DEVELOPER on the picture; take the PICTURE (E). Guide the ray to the blue peephole by rotating the raven head and the pieces as shown (E). That is because somewhere on the screen there is something that you need to click on in order to go to a different section within that location. At the stroke of midnight she will be killed, but which carnival character will commit the act? When you press for a hint a large circle will appear on your screen. Place the icicle (M) in the flask (N). Art the Carnie It is on the scene that shows up after youve played the rocket dog mini game. Take the BUTTON (L), GAME COIN (M), and HORSESHOE AMULET (N). Keep placing the pictures going clockwise in order to move onto the next section.You will know that the frames are correct when you see them playing in one of the circles in each corner of the screen. Open the Case Files (1) to access the map. Place the 2 KNOBS on the controls to activate a puzzle. Use the DIVING SUIT in the water; take the BOLT CUTTERS (M). Take the RED SPLINTERS 3 and PAPER FIGURINE 2 (M). Check out Gamezebos Tips & Tricks and Walkthrough for Mystery Case Files: Madame Fate and save her life before time runs out. Use the ACID on the cage; take the SEA KEY (C). Interactive items will be color-coded. Press the button (X); take the FUSE FOR CONTROLS (Y). The frames in the smaller round circles will be out of order. A gold tooth will fall out every time you complete a round successfully. Casual hidden object puzzle adventure game HOPA by Big Fish Games -2007- Two. Close the fan. Rotate the marked yellow wires in place and press (G). Press the red eye (H) to open a peephole. Set the clock to 6 (J). Swap the batteries as shown (5). Enter the correct combination in the lower part of the telephone rung (1-6). Switch to autumn (O). When you are done with that puzzle, a bigger version of the one you just did will appear. Move a reel to a spot and press the nearest button. Puppet Theatre: Pine Tree / Bowling pin smack in the center of the screen. You have to place 3 balls that match the color of the hats in order to eliminate that particular color. Take the Black Diary Page (F) and open the diary for a puzzle. Lucys Puzzle: Match the orientation of the images you find on the left with the images you find in the game field. Star + Fish = Starfish Solve the ring puzzle (V). After youve placed that brown sphere at the bottom, rotate the one directly below that one so that the brown sphere is complete. Open the Black Diary. First thing you have to do is look at the row of pictures that is on the left hand side. Its a good idea to start with vowels first, then popular consonants like R, S and T. Just think of it as playing a round of wheel of fortune or Hangman. Solution: 2, 5, 1, 2, 1, 3, 5, 3, 4, 5, 3, 2, 2, 3, 5, and 1. Madame Fate, a mysterious fortune teller, has foreseen her own demise at midnight this very day. The items are listed in alphabetical order by location. 3. GrandMA Studios proudly presents Mystery Case Files: The Harbinger - a brand-new chapter in the classic saga! Solution: dot, dot, dash, dot, dot, dash, dash, dot, dash, dot, and dot. Place the clock hand on 5 (H). Place the PUPPET and the SHIP to activate a puzzle (K). Your goal here is to spell out the words Eternal Marking by performing certain actions. Take the POISON ROSE KILLER (K). Once their hearts are full, they will start swapping food back and forth from their mouths.and the game will be over. Place the COAT OF ARMS in the slot; take the STEEL GEAR and the RED SPLINTERS 2 (S). Take the SWICH (M). The hand icon will indicate that that particular item needs to be picked up and placed onto something else. Hidden Object. Arrange the bones on the skulls according to the clue on the left page. N-Press the purple button and click on the last door on the left and a torch will appear, click on the gold dragon that is next to it and it will light the torch. Take the DIAMOND NOTE (O) and the TRIANGLE KEY (P). Place the BRONZE HANDLE in the niche. Select the wheels in this order: A, C, A, C, Ax8, B. Return to the Theater of Day and Night. Arrange the puzzles as shown. You can turn the knob on top and change the color of the ball that you wish to play at that time. Then weigh the letters from left to right on the balancing pole to make sure they balance. Step 12 is the solved puzzle. Click on it to move into a different room of that scene and solve the puzzles within. If you see a purple question mark next to a location, that means that there is a mystery changing item in that location. Put down the STENCIL and place the CLAY 3 over it; touch the clay (K). CasualGameGuides.com 2006 - 2021. Just look for the bright yellow letter amongst the ones in the wheel. Remove the rusty gear (9); place the 2 GEARS on the puzzle; use the OIL CAN on the large gear (A) to activate a puzzle. Cut the tubes with the KITCHEN KNIFE; take the PIPE WRENCH PART and ACTIVATOR 3 (M). Use the arrows to solve the puzzle. Balance the H on the left and the S on the right and place the S on the first slot and youre done. Use Isis on the lock and then open it (P). Note: make sure you change the eye color. Select the runes (N) in the order shown here (purple). Place the FUSE FOR CONTROLS in the slot (yellow); take the MAGNET KEY (red) (A). Snake your way around the board until all the balls are complete. Place the RED SPLINTERS 1, 2, and 3 in the slots; take the CLAY 3 and the HEXAGONAL AMULET (G). Left lever turns the wheels to the left, right lever turns it to the right. Balance the M on the left and the L on the right and place the L on the 4th slot. Return to the Snack Bar Counter. There are also 2 sets of words( DUOS and SINS) on the shoulders of the body outlines on each side of the screen. Solution (G). When you click on the black telephone in order to opt out of a puzzle you will be penalized for doing so. Right and up twice (6). Select the gems according to the 3 random sequences above (F). Use the RED FLASK in the bowl; take the WIND CHART (U). Unravel 3 mysterious words to gain access to the shady carnival worker. Goodwell The 2 letter Os keep changing on the GOODWELL sign that is on the top left side of the screen. Slide the bar (T4) to the color the color wheel's arrow points to. Place the RIVETS 1, 2, and 3 in the slots to activate a puzzle. Back to top. Position the clown the same as the ballerina (R). Open the Black Diary. Pull the lever (B). For example, when you do the first piece on the top right corner, make sure you do the one below that one next. Place the seed (F) into the dirt (G). Turn the wheel the correct way to get the 13527 code. You can start by forming as many words as you can and when you get stuck you can play around with some of the letters. Select knife, grenade and revolver (H). Find and search for changing objects to . Place the FIRECRACKER in the box (N) and light it with the LIGHTER to activate a HOP. 1. Ringmasters Tent Theres a vase on the lower right side of the screen, it is under the desk, Ringmasters Tent (hotspot location) At the very top, a leaf that turns into a butterfly. Use the SCREWDRIVER on the screw; take the CLOCK HAND (B). Type 'FACE' here (B) using the Morse Code clue on the paper (C). The most anticipated game of the year is finally here and it is up to you to save the life of Madame Fate before the stroke of midnight. Kitty Carnival Bottom right side, a hammer that changes into a wrench. Tattoo Parlor (hotspot location) On the left page of the book is a bottle cap that changes from saying birch beer to club soda. Press the red buttons to arrange both pipes as shown (purple). We used 4 plus 9 (L). Use the KEY 2 in the lock and open it; take the CLAY 1 (F). Download the strategy guide for free and help this mysterious fortuneteller to save her life. Arrange the squares as shown (C). Carousel - bone at the bottom of the screen Mystery Case Files: Fate's Carnival. Throw the DART at the target (7); take the OIL CAN (8). Open the cage and pull the lever (W). Skips are only available in Easy Knievel and Swallow Hard. If youre really stuck and frustrated and want to end that particular puzzle, you can do so by clicking on the black telephone that is on the right side of the screen. Use the red switches to connect the electricity to the central remote control. Take the PUNCHED CARD 1. Use the TUNING FORK on the bottle; take the SHIP (I). Contents 1 Synopsis 2 Plot Each suspect has a motive, but only a Master Detective can discover the secrets hidden within Madame Fate`s crystal ball. Place the PAPER FIGURINES 1, 2, and 3 on the page. Use the NEEDLE AND THREAD on the heart; take the MENDED HEART (C). For example, you have the baby, what makes a baby but a man and a woman. A Now go to the purple section and click the door that has the number 7 on it and grab the crescent moon symbol. Place the arrow facing left on the third row, 1st square. Jazz: cello, saxophone, black hat, man in a suit and drums (N). Three Headed Beast: near the bottom center, the top of the lion tamers stool goes from a star to a target. Press the blue eye (D) to open the blue peephole. From: AdventureGameFan8 Posted on: 07-30-2013. Open the chest (15). For Mystery Case Files: Madame Fate on the PC, GameFAQs has game information and a community message board for game discussion. Use the SOLVENT on the paint. Do this backwards, since youll end up putting the letters in backwards. It is the fourth installment in the Mystery Case Files series. Enter the 4 codes on the cipher here (B). Switch to winter. Change the pictures until you find the bird token (L) and place it in the Hearing section (M1). Click on the little red machine repeatedly until all the letters fill up on the piece of paper that is on the lower left side. Use the VIOLET FLASK in the bowl; take the EVIL SMILEY (M). After youve finished that one, keep following the same pattern and do the one below it. Switch to spring (J). Grab objects from each scene and place them into the right scenes. Use the TWISTED KEY in the lock and turn the key. Place the arrow facing left on the 5th row, 2nd square. 2. Place the TATTOOED MAN'S BADGE 3 on his necklace; enter 70 on the lock; take the AMULET PORTRAIT (U). Return to Outside the Snack Bar. Go to Outside Carnival. Place them on the field so that they can navigate the colored ball in such a way that the ball will fall into the same colored bottle.I am going to explain it in terms of rows starting from the top and going left to right. Ringmasters Tent The hotspot is located on the fish tank that is on the right side of the screen. Rotate the 3 zebras (white); place the key (purple) in the lock. Pig Pen: Pool ball (8 ball or stripes) near the pumpkin at the bottom right. You may not always need the time bonus but there will be other times when it will come in very handy, especially when you are trying to solve some of the final puzzles. Click here for a video. Place the TATTOOED MAN'S BADGE 2 on his necklace; enter 24 on lock (L); take the MEDICINE AMULET (M). Zoom into the door for a puzzle. The goal in this puzzle is to light up 2 rings of the same color by clicking on the inner and outer rings. You'll have no problem finding the true killer, with the step by step instructions and helpful screenshots you'll find in our Mystery Case Files Walkthrough, As for those word puzzles, you can solve them all with these two tools: Ringmasters Tent: Tacklebox: the frog right under the domino in the middle of the screen changes, Content(s) of this game guide may not be copied or Theres no way of telling which item the hint is pointing to so its up to you to figure it out. last. The wheel goes either clockwise or counterclockwise. Its not how many balls you drop that makes the chute move; its a timer. Click on the green button and a series of pictures will appear in the middle of the screen.Your goal is to reproduce the movements as shown in the moving picture. Do the same for the club suited cards, you can do them in ascending order if you want, just as long as theyre in numerical order: 6-7-8-9-10-J-Q-K. Once the cards are separated successfully the last symbol will appear in one of the masks in the corner, place it in the appropriate slot at the bottom. In other words you get additional time on your clock for every item that you find in the secret location. Place the BLUE SHATTERED GLASS 1, 2, and 3 on the window. Swap the pieces until each side of the latch has the matching piece. Tilt the bowl (E). Place the arrow facing right on the 2nd row, 6th square. Once the woman is shaved you will notice some symbols on her head and her neck, write them down or toggle back and forth between screens so you can duplicate it on the green button. The goal here is to form six- 3 letter words on the puzzle grid (3 vertical and 3 horizontal). Place the TATTOOED MAN'S BADGE 1 on his necklace. Take the RUBBER GLUE, ACTIVATOR 2, and the Black Diary Page for a clue (purple). Use the SEAL on the right page; take the CYPHER 2 (P). Puddles: Mushrooms at the bottle right of the screen. Take Isis. Place the chalk (8) on the chalkboard (9). Click on the left dragon at the bottom, next to the red button and he will blow fire on the hula girl. Place the TRAGEDY and COMEDY masks on the curtain (T). Right and up twice (4). 4, 7, 1, 6, 3, 5, 2. Give the HAMBURGER to the skeleton; take the KITCHEN KNIFE (L). Genre: Casual, Hidden Object. Guide the ray from the raven to the peephole by rotating the raven and the pieces as shown (I). Slide the arrow on the color wheel to view a symbol here (T3). Place the 2 CLOWN TOYS on the heads to activate a puzzle. There are 4 mouths on top of the screen, each mouth has a different color.You have to feed each mouth with a food that has a corresponding color. Turn each timer twice (orange) and then touch the small blue circle (H) to make it go to the end of the route. This game has a small role in the Ravenhearst Saga, detailing the escape of Charles Dalimar and his love for Rose Somerset leading into Return to Ravenhearst . You have to do it one letter at a time, click on the D until it turns into an M, change the U until it changes into the I, keep repeating the process until you spell out mind, Do the same step on the right side for the word SINS, click on each letter until you spell out the word MIND. You can flip the pages. When you have pieces that are in the correct position and are in the corners or edges, move the mouse off the board and go to another square that is not complete. Place the button (M) here (N). Place the GAS MASK on the fumes to activate a HOP (D). Use the candle (R) on the burner (S). Take the SWITCH (K) and the Black Diary Page. Good Luck! Place the GUILLOTINE LEVER in the slot (D) and pull it; take the HEAD (E). Set the clock hand on 2 (V). (Note: this is not the order in which they appeared in the game.). Foot + Ball = Football Select the reels (purple) in this order: 1,3,2,1,2,3. Connect the dots as shown (10). Madame Fate, a mysterious fortune teller, has foreseen her own demise at midnight this very day. 1. Dozens of Puzzles to Solve. Use the FILE on the lock (O); slide the latch to activate a HOP. Place the ADHESIVE TAPE on it. The hotspot is located on the blue bus that is on the left side of the screen. Book on left and pumpkin on right (white). Puppet Show There is a bowling ball that changes into a tree, it is on the back wall, in between the 2 puppets. Return to the Theater of Day and Night. Remove the leaves; use the CROWBAR on the slab (P). Rotate the disc and press the symbols that appear in the book (from top to bottom). Place the KNIFE PART on the knife; take the PAPER KNIFE (D). Click on the clowns nose to retract the tie, and turn the dials hes holding until each picture displays a brown and yellow honeycomb. Take the Driver's Seat (O). The solution is random. Click here for a video. Puddles Color changing mushrooms on the lower right side. Color the puzzle using the clue on the left. Turn on the flashlight (6). Place the FISH SKELETONS 1, 2, and 3 on the door to activate a HOP (E). Following each investigation, the detective becomes convinced that all of the workers are innocent. Change the code to 315 (U) by using the symbols as a clue (V). In order to make it easier for you to understand , we have provided a graphical walkthrough for this puzzle. Place the puzzle piece (O) and solve it (P). Take the ROCKET AMULET (I). Clowns Trailer (Hotspot location) top of the screen there is a cat, next to the cat there is a hot dog that changes into a pipe. The top hats will disappear one by one once you place the 3 matching balls in each one. Rely on our beautiful custom marked screenshots, our detailed step-by-step instructions and our simple puzzle solutions to help you free the prisoners of Fate's Carnival. Press the lightning button (F) to make the line hit the green area but not reach the red area (G). The words cannot be formed diagonally or backwards. Play the third music sequence shown on the prism. Select the left reel (9) until the shark (11) appears. Concession Stand On the top right side of the kiosk, there is a red cup that changes into a chicken. Balance the letter N on the left and the M on the right. Select the arrows in this order: Mx2, Ox3, K, J, and L. Take the feather from the slot with gears and put it with the other feathers. Select the runes picture (Q). Take the Black Diary Page (1) and look at the Black Diary. Select letters by clicking on them and try to guess the words. Each time you play the hat game, the number of shuffled hats increase, making it more difficult to follow. Choose the bow (A). General Tips 2. Once all 4 bottles have a cork in them, the game will be over. Use the BOTTLE OF WINE on the glass (F); take the FISH SKELETON 2 (G). Your goal is to separate the cards and sort them by suit and place them in numerical order. Place CYLINDER 3 in the slot (P); touch it and take the Black Diary Page (Q). Place the 3 BUTTONS on the typewriter. Place the BALANCE AMULET in the slot. Grave political differences which arose from 1784 between Stanhope and Pitt sensibly cooled their friendship. Place the clock hand on 7 (E). Cut the page with the PAPER KNIFE; take the LITTLE MIRROR (E). Amazing Larry The playing card in the magicians hand is always changing forms, click on that to add it to your inventory. Use the INSECTICIDE on the scorpion; take the CANDLE 1 (B). T-Click the red button and go to the top left door with the cats and click on that, then click on the last door with the fish and click on that as well.Take some fish and feed it to the cats. E & E Click on the door with the girl and theres a man there with a broomstick, click on it repeatedly until you see an image of a man reading a paper.This will give you 2 letter E. 3. Place the WIND-UP KEY in the lock; take the AMULET PORTRAIT (O). Place ROLLER 2 in the slot (D); take the DRUMSTICK (E). Place the SILVER ROSE in the slot; take the STAMP (O). Dances: Lambada, Fandango, Jitterbug, Merengue, Tango and Salsa. Use the SCARAB KEY in the lock; turn the key and take the 3/6 SCARAB (C) and the SCARAB FRAGMENTS (D). Use the RUSTY KEY in the lock; turn the key and take the MOON CRYSTAL (T). Remove the bear head and take the RAVEN FEATHER 2/6 (O). Set the clock hand on 2 (S). Mystery Case Files: Madame Fate is a brand new hidden object game just released in the Mystery Case Files series. Return to the Gaming Machines. Place the CONTROL BUTTON and push it (Q). Every time youre wrong one of the lit circles around the ring will go dark if you guess incorrectly. The Master Detective meets Madame Fate, a mysterious fortune teller who has foreseen her own demise at the stroke of midnight. Place the clock hand on 6 (E). Return to Outside Carnival. Mysterious, Changing Items (Once theyre gone, theyre GONE. Release Date: 14 Dec, 2007. Look at the 4 movie reels that are located at the bottom and place one of them in one of the 4 round open spots that are located in each corner of the screen. Bianca the Daredevil: Clown at the back of the scene, on the left near the white rocket. Gems: diamond, sapphire, coral, amethyst and topaz. Place the RING in the slot. The way you achieve this is by placing pegs in the holes so that the ball can be guided to fall in the right hat. Picture ( E ) hand on 2 ( S ) 4,,. Lever in the box ( N ) and look at the target 7! Them, the detective becomes convinced that all of the scene that shows up after youve placed that brown is... Picked up and placed onto something else pieces until each side of the screen then the... Third music sequence shown on the wind-up mouse ( I ) there is a brand hidden. Clock for every item that you find the bird token ( L ) for CONTROLS ( Y ) youve... 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